
Features include a UV-less workflow (PTEX) that lets users adjust texture size on a per-face level, and masked filters for colour correction, noise and masked blend constant colour. The Mari 3D paint tool lets artists paint directly onto 3D models, and can support textures of up to 32K x 32K pixels and thousands of textures per model across different channels. Texture resolution also need not be decided in advance, as existing surface painting can be moved to a larger map if plans change. This means a texture map can be created at a later time, and the painted surface can then be transferred to the map. The built-in PolyPaint tech meanwhile is designed to mimic the painting of real objects in the digital space, and can be done without first assigning a texture map. Zbrush is a sculpting and painting program that can be used for games. One of the latest features to Photoshop is the Creative Cloud Library, through which users save their projects on the cloud, and then pick it up again from another desktop or mobile device.

One of its many uses is creating textures that can be used in games, such as through layer styles, filters and the brush tool. PhotoshopĪdobe’s Photoshop has long been the standard tool for many artists with its vast array of features making it a flexible tool for editing art. The tool also includes a customised version of Popcorn FX’s particle editor and a new user interface.

The 3D painting app is designed to make the creation of textures for 3D assets easier, and features support for 4K high-definition and custom shaders, as well as allowing developers to add age, decay and fractures to textures for both 2D and 4D objects. Substance PainterĪnother texturing tool from Allegorithmic is the new Substance Painter 1.0. The tool also has new physical-based rendering and shading abilities, a technique that more accurately represents the way light behaves when it hits an object in the real world. New features to the latest version include fresh GPU-accelerated baking, a new noise generator and hundreds of revised editing tools and filters. Now in its fourth iteration, Substance Designer is a node-based texturing tool that helps developers create Substance files or bitmap textures.

Image credit: Christophe Desse and Olivier Couston The tool was named one of the top tech in games in the Develop 100 Tech List. Used in titles such as The Farm 51’s upcoming sci-fi title Get Even, the middleware is designed to minimise memory usage, storage size and loading times, while also enabling the use of large amounts of texture data. The Granite SDK can be used for texture streaming and virtual texturing in 3D games and can be integrated with any 3D engine, such as the available Unity and Unreal Engine plugins.
